So here is where I'm at with my project so far. All the rendered stuff in there is just the master beauty layer as I haven't started comp yet. I still have a few shots to finish animating and maybe about half left to light. I think I'm getting quicker at lighting now I'm kinda getting the hang of it though. There are a few tweaks I want to make on some of the shots I've rendered but I've decided to finish and render out everything before I go back and re render stuff just to ensure I have a complete film by the hand in.
So here is an update of where I'm at blocking/animation wise.
And I have started doing some texture tests for my character (these are maybe like halfway done I guess). Texturing is probably the part I'm least confident in tbh which is why its taking me so long to do. I've decided I'm going to get it all done by say mid next week at the latest though so I can start rendering as soon as we get the R drive back.
And I have started doing some texture tests for my character (these are maybe like halfway done I guess). Texturing is probably the part I'm least confident in tbh which is why its taking me so long to do. I've decided I'm going to get it all done by say mid next week at the latest though so I can start rendering as soon as we get the R drive back.
Previs progress
After having a chat with Brendan on Tuesday I decided to rearrange my story slightly. Brendan felt that the end of my story didn't really have a conclusion and that I should add more tension in the middle. So now I have it that the picture frame is in danger of being destroyed and my character saving the frame is actually what restarts the engine. I actually like the flow of the story better like this. I still need to adjust some camera angles obviously but I'm happier with the actual narrative now.
So now that my character modelling is finished I moved onto rigging and blendshapes. I created the bones and control shapes for my character before I gave it to Krish so he could skin her for me. Krish fixed any control shapes i got wrong (mostly the arms) and added a few bones i had forgotten (I only put two bones in the fingers instead of three) and then skinned it for me.
[EDIT: ADD VIDEO OF RIG]
I then moved onto creating blendshapes for my character. I'm pretty happy with my selection of blendshapes right now but I may end up adding more as I progress on with the project.
[EDIT: ADD VIDEO OF RIG]
I then moved onto creating blendshapes for my character. I'm pretty happy with my selection of blendshapes right now but I may end up adding more as I progress on with the project.
















