So last week we had a Skype session with Axis to get feedback on our renders and they told us our lighting was very flat. Looking at our renders again we totally agreed so we decided to re light and re render everything. Despite deciding to do this with like two and a half weeks to go we have actually managed to get through it quite quickly. I think we have all of the shots out now with just some re renders to go.
So I got to light a few of the shots (with a lot of feedback/help from Andrea, lighting is not really my forte but I gave it a shot) and I took some renders of my lighting progress with one of the shots. So these are going to be a lot of very similar images as I tweak the lights about but it should give you an idea of my process.
So I got to light a few of the shots (with a lot of feedback/help from Andrea, lighting is not really my forte but I gave it a shot) and I took some renders of my lighting progress with one of the shots. So these are going to be a lot of very similar images as I tweak the lights about but it should give you an idea of my process.
[realised the room was positioned wrong]
So on Friday we had a refresher lesson about natural lighting. The lighting in our Going Live project is going to be very important so we requested this class to remind us of the lighting techniques we learned last semester.
This is the final image lit with IBL.
And this is the final image using our own lights.
Personally I prefer placing the lights myself as opposed to IBL just because I can get it looking exactly like I want it to (for a piece thats entirely animated anyway, if I was doing a VFX shot with live action plates then IBL would be ideal). At the moment, having discussed it briefly in the group, we think we will just place the lights ourselves. We hope to have the modelling for the project finished by the end of this week so we will look more in depth at the lighting set-up then.
So over the last few weeks we have been learning the basics of uv mapping, texturing and lighting in Maya. What I have stupidly done here is not saved any pictures of my UV mapping or texturing process but I do have lighting pictures. I have never actually been shown how to use the lights in Maya before so this class was extremely useful. I always just used to throw an area light or two in and be done with it but wow scenes look a billion times better if you actually light things properly.
This is my final lit scene.
Here is some of the progress test render as well so you can see how the lights were built up. (Quick note none of the textures in this scene are mine, mine were in another maya file)
This is my final lit scene.
Here is some of the progress test render as well so you can see how the lights were built up. (Quick note none of the textures in this scene are mine, mine were in another maya file)