I have finished up my turnaround. There aren't too many changes since the last version The hood is a bit closer into the head now so that less hair has to be modelled and the linework has been cleaned up a little bit.
For our research module we have to create a poster showing what our research for the year is going to be about. Phil showed us some examples of bad poster design and gave us some tips on how to make a good academic poster. I'm kind of worried about how my poster is going to turn out as graphic design is really not my strong suit. We had a quick tutorial on how to use InDesign which was new for me, it looks really good though I'm considering buying the student package of Adobe Creative Suite so I will get to experiment with it more if I do that.
This is the result of the tutorial. We were basically learning how to use columns and images properly and how to make sure the poster is high enough resolution for printing etc
This is the result of the tutorial. We were basically learning how to use columns and images properly and how to make sure the poster is high enough resolution for printing etc
After accidentally taking a week off to sleep in last week (oops) I went back to life drawing today. (One day I will actually scan these instead of taking a photo with my terrible phone camera)
Our tutorial this week was focused on 3D modelling. I have already done some modelling in my undergrad but mostly environments, not much organic modelling so it was good to get a refresher. Its going to help when I start modelling my own character soon.
We started out by looking at the main body of the character.
I went on to do the lower body too and started on the shoe but I didn't get very far with that.
Then we moved on to the bit I'm bad at - modelling the face. We haven't quite finished it yet we are using the start of next weeks class to do the final parts.
So after doing all my outfit options I started to narrow down the bits I liked from all of them to try and pick a final look.
I now have the basic outfit I want (it has a hood and its not to drapey I hope) and an idea of what accessories I want her to have. Now I'm working on a new turn around. Here is a Work In Progress version of my turnaround. I haven't decided on a colour scheme yet, I'm still playing about with it, and I also haven't drawn the accessories yet.
I should hopefully finish this up on Wednesday, unless the feedback I get means I have to make more major changes, then I can do some expression sheets and my model sheet for Maya.
So over the last few weeks we have been learning the basics of uv mapping, texturing and lighting in Maya. What I have stupidly done here is not saved any pictures of my UV mapping or texturing process but I do have lighting pictures. I have never actually been shown how to use the lights in Maya before so this class was extremely useful. I always just used to throw an area light or two in and be done with it but wow scenes look a billion times better if you actually light things properly.
This is my final lit scene.
Here is some of the progress test render as well so you can see how the lights were built up. (Quick note none of the textures in this scene are mine, mine were in another maya file)
This is my final lit scene.
Here is some of the progress test render as well so you can see how the lights were built up. (Quick note none of the textures in this scene are mine, mine were in another maya file)